
Most recently, game balancing takes players more into account, especially regarding the player created “meta”. Those authors are the game designers Ian Schreiber, Keith Burgun, David Sirlin, James Portnow from the YouTube channel Extra Credits and Dan Felder. The online content, which was mainly created within the 2010s, focuses more on player versus player and online games, but often refers to ideas that were described in earlier works, like fairness. Some of these earlier authors are the game designers Ernest Adams and Andrew Rollings, Richard Rouse, Jeannie Novak, Tynan Sylvester and Jesse Schell.

More recently, there are also online blogs and videos that exclusively cover game balance (see below).Įarlier authors mainly write about single player and PvE ( player versus environment) games and related concepts like difficulty.

The authors of literature are mostly concerned with the game design of video games in general and dedicate a few chapters to game balance. 4.2 Characteristics of a well-balanced gameĭespite game balance being relevant for every type of game, many publications since the turn of the millennium focus on video games.

